7 Common Mistakes in The Production Of 3D Renders



Making 3D renders for architectural designs is getting quite popular these days. A lot of architects outsource 3D rendering of their designs so as to impress their investors or buyers. As companies that do this job for them of designing the 3D rendered image, you need to ensure that you do it well. So what are certain things you need to make sure you avoid when making a 3D Rendering Company?

Here are a few:

1. You Are Not a Designer

Make sure when a client brings you a project to be rendered in 3D, it is totally completed with each and every detail. This includes the bathroom fixtures to the doorknobs. If these details are not completed then you will not be able to render them in 3D and if you guess what they might look like; chances are you might get it wrong!

2. Thorough

When you meet with a client who has an idea that needs to be 3D rendered by you, sit with them and go over every single detail. Anything which you might even be a little confused about needs to be addressed since you cannot risk any mistakes. If you do not clear confusion and end up rendering an incorrect design, you will have wasted a lot of time and effort! Thus make sure you go over each and everything carefully so there is no room for mistake.

3. Samples

When you meet with a client who has a hard time explaining things or their sketches of the building leave a little to be desired, ask them to provide you with pictures of a similar idea or of previously rendered 3D images. These things will give you a better idea of what you need to make when you 3D render a project for them.

4. Details

Like we mentioned earlier and cannot stress on enough; the prize is in the details. Make sure you talk about what the doorknobs will look like with the architect so that you know what they want. You cannot muddle through or mess up the little details since those are the things that make or break a project.

5. Feedback

Make sure you keep the client updated along the way and show them your progress so if they are unhappy with something it can be rectified there and then instead of being pointed out in the very end when everything is finalized.

6. Accept Your Limitations

3D rendering projects is not an easy job. Thus if a client comes to you with a mega project with a lot of intricate details and of a scale you are not used to, you can refuse. It is not necessary to accept every project that comes your way.

7. Expectations

Sometimes things come together better in the mind’s eye rather than in real life. Do not set yourself up for disappointment. Manage your expectations and make sure you do not set a very high aim and do not mislead the client as well. If you follow these rules and make sure that you do not.

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